![]() It really pushed the series forward, making it much more immersive.Īs with every new entry in the series, Tekken 4 added new characters like Craig Marduk, Christie Monteiro, and Steve Fox, all of whom have made appearances in subsequent games in the series. ![]() This just meant that Tekken 4 had a more consistent roster, though that did not translate into a more balanced cast of characters.īeyond that, with a leap to a new console generation, it saw the addition of much more realistic character models and environments, as well as voice acting for the characters in cutscenes. Tekken 3 had far-out characters like the baby T-Rex Gon, living training dummy Mokujin, and the monstrous final boss Ogre. By that we mean that it eschewed most of the non-humans in the cast, with the only outlandish character remaining being series villain Heihachi Mishima’s pet bear, Kuma. So what made Tekken 4 decisive for longtime fans? Let’s find out.Ĭompared to Tekken 3, the roster for Tekken 4 kept things a lot more realistic. It took another two years before Namco brought out the big guns with Tekken 4.Īn instant success in the early days of the PS2, Tekken 4 was an engaging evolution of the PS1 games, and yet it is seen as somewhat of the black sheep of the series when looked back on today. ![]() When it came time to make the leap onto the PlayStation 2, Namco tested the waters with Tekken Tag Tournament, a spin-off that championed 2v2 battles. ![]()
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